![]() ![]() Scripts, so it is 100 % compatible with anything. This script does not rely on nor makes changes to any existing Classes │ └ Sprite Classes / Sprite_Character │ └ Sprite_Character Scripts ├ Custom Scripts / MyScript │ └ MyScript. Scripts ├ Base Scripts / Classes │ ├ Game Classes / Game_Temp │ │ ├ Game_Temp. Here' s an example assuming FOLDER_INDICATOR is set to : Project Script List Project Directory Scripts_Export_Folder / EarlyScript ├ EarlyScript. You can have subfolders namedĪfter script authors and keep their scripts grouped together withoutĭisrupting your script order (and potentially crashing your project). You may reuse a folder name multiple times. "closing" that subfolder scripts below will now be placed in the previous A script name that only consists of FOLDER_INDICATOR characters indicates Any scripts below the subfolder will be placed within it. You can specify the depth of subfolders by increasing the numberįOLDER_INDICATOR characters. ** As of Version 4.0, subfolders are now possible ! - Script names that start with the character defined in FOLDER_INDICATOR willīe subfolders within your exported scripts folder. Without ever having to open RPG Maker ! If importing, please close your project ( DO NOT SAVE IT ) and re - open it. rb files and include its filename into "!script_order.csv" In what order to import your script files back into RPG Maker. A new file called "!script_order.csv" will tell this script ![]() If exporting, you can find the folder containing a bunch of. Run your game and a message box will prompt success and close the game. Make any changes to the configuration variables below if desired. Them in another text editor, and then import them back into your project ? Look no further, fellow scripters. ![]()
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